õhusõiduki, videomängutegelase vm virtuaalne juhtimine, nii et eemal olev juht näeb ümbrust piloodi vaatenurgast ja mitte sealt, kus ta ise parasjagu paikneb
the ability of the user of some technology to see from a particular visual perspective other than one's actual location, such as the environment of a character in a video game, a drone, or a telemedicine client
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